Glyph

See also, Arcane magic and Runes.

A glyph is the result of a means of Arcane spellcasting often referred to as tracing in which mana is channeled from the fingertips into the shape of a specific sign.

The user may trace the glyph wherever he or she pleases, though it is most often done directly in front of the caster. The direction and placement of the glyph is often important for certain desired effects. If the glyph is drawn improperly it may have undesirable results or fail to function at all. Many glyphs have more complex versions that take more time to draw, but increase the potency of the spell.

While glyphtracing is not as powerful as casting a spell outright, it is commonly used because it mostly only requires that the user is able to channel mana and that they know the proper glyph sign. This results in granting even those who have not deeply studied the mystical arts some level of offensive and defensive magic. Like scrolls and wands, glyphtracing is often employed by physical fighters who only dabble in magic but recognize the benefit of its usage in combat.

Glyphs are not only limited to usage by lesser spellcasters, and the greatest of mages will know when to employ a glyph instead of taking the time to cast a spell.

In addition, those greatly proficient at glyphtracing can master glyphs that remain in place after they have been drawn. These glyphs can either grant a benefit or detriment to an area until they dissipate or trigger when a being comes near them. The strategic implications of such glyphs are numerous.

Arcane Circles are closely related to glyphtracing, though their use is far more advanced.